Som besökare på Hamsterpaj samtycker du till användandet av s.k. cookies för att förbättra din upplevelse hos oss. Jag förstår, ta bort denna ruta!
Annons

Source sdk

Skapad av vibe, 2009-10-14 20:20 i Datorer & IT

1 378
2 inlägg
2 poäng
vibe
Visningsbild
P 28 Hjälte 1 131 inlägg
2
Tja, håller på med en bana till CS:S , men när jag ska testa den så står det såhär i console och inget händer, den börjar loada men sen kmr jag tillbaka.

Spawn Server ka_survive
Begin loading faces (loads materials)
End loading faces (loads materials)
Host_EndGame: Map coordinate extents are too large!!
Check for errors!

Nedan är compiling koden.

[code]
** Executing...
** Command: "c:\program files\steam\steamapps\emil_9645\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\emil_9645\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\emil_9645\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.vmf
Brush 3: no visible sides on brush
Brush 3: no visible sides on brush
Brush 3: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (48894 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 536 texinfos to 440
Reduced 11 texdatas to 9 (315 bytes to 217)
Writing C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\emil_9645\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\emil_9645\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
4 threads
reading c:\program files\steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp
reading c:\program files\steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.prt
193 portalclusters
551 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 1987 visible clusters (0.00%)
Total clusters visible: 30678
Average clusters visible: 158
Building PAS...
Average clusters audible: 193
visdatasize:11262 compressed from 12352
writing c:\program files\steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\emil_9645\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\emil_9645\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\emil_9645\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\program files\steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp
951 faces
188612 square feet [27160190.00 square inches]
0 displacements
0 square feet [0.00 square inches]
951 patches before subdivision
7569 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 254286, max 283
transfer lists: 1.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0104 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 58/8192 696/98304 ( 0.7%)
brushsides 1176/65536 9408/524288 ( 1.8%)
planes 2998/65536 59960/1310720 ( 4.6%)
vertexes 1610/65536 19320/786432 ( 2.5%)
nodes 788/65536 25216/2097152 ( 1.2%)
texinfos 440/12288 31680/884736 ( 3.6%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 951/65536 53256/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 596/65536 33376/3670016 ( 0.9%)
leaves 797/65536 25504/2097152 ( 1.2%)
leaffaces 1050/65536 2100/131072 ( 1.6%)
leafbrushes 259/65536 518/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7509/512000 30036/2048000 ( 1.5%)
edges 3917/256000 15668/1024000 ( 1.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 54/32768 540/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 813/65536 1626/131072 ( 1.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 449112/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11262/16777216 ( 0.1%)
entdata [variable] 4272/393216 ( 1.1%)
LDR leaf ambient 797/65536 19128/1572864 ( 1.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 87326/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 48894/4194304 ( 1.2%)
==== Total Win32 BSP file data space used: 929588 bytes ====

Total triangle count: 2766
Writing c:\program files\steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp" "c:\program files\steam\steamapps\emil_9645\counter-strike source\cstrike\maps\ka_survive.bsp"

[/code]

Ingen status

Är reklamen ivägen? Logga in eller registrera dig så försvinner den!


Forum » Datorer & IT » Source sdk

Ansvariga ordningsvakter:

Användare som läser i den här tråden just nu

1 utloggad

Skriv ett nytt inlägg

Hej! Innan du skriver om ett potentiellt problem så vill vi påminna dig om att du faktiskt inte är ensam. Du är inte onormal och världen kommer inte att gå under, vi lovar! Så slappna av och gilla livet i några minuter - känns det fortfarande hemskt? Skriv gärna ner dina tankar och frågor, vi älskar att hjälpa just dig!

Den här tråden är äldre än Rojks drömtjej!

Det senaste inlägget i den här tråden skrevs för över tre månader sedan. Är du säker på att du vill återuppliva diskussionen? Har du något vettigt att tillföra eller passar din fråga i en ny tråd? Onödiga återupplivningar kommer att låsas så tänk efter en extra gång!

Hjälp

Det här är en hjälpruta

Här får du korta tips och förklaringar om forumet. Välj kapitel i rullningslisten här ovanför.

Rutan uppdateras automagiskt

När du använder funktioner i forumet så visas bra tips här.


Annons
Annons
Annons
Annons