Spawn Server ka_survive
Begin loading faces (loads materials)
End loading faces (loads materials)
Host_EndGame: Map coordinate extents are too large!!
Check for errors!
Nedan är compiling koden.
[code]
** Executing...
** Command: "c:\program files\steam\steamapps\emil_9645\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\emil_9645\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\emil_9645\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.vmf
Brush 3: no visible sides on brush
Brush 3: no visible sides on brush
Brush 3: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (48894 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 536 texinfos to 440
Reduced 11 texdatas to 9 (315 bytes to 217)
Writing C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\emil_9645\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\emil_9645\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
4 threads
reading c:\program files\steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp
reading c:\program files\steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.prt
193 portalclusters
551 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 1987 visible clusters (0.00%)
Total clusters visible: 30678
Average clusters visible: 158
Building PAS...
Average clusters audible: 193
visdatasize:11262 compressed from 12352
writing c:\program files\steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\emil_9645\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\emil_9645\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\emil_9645\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\program files\steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp
951 faces
188612 square feet [27160190.00 square inches]
0 displacements
0 square feet [0.00 square inches]
951 patches before subdivision
7569 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 254286, max 283
transfer lists: 1.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0104 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 58/8192 696/98304 ( 0.7%)
brushsides 1176/65536 9408/524288 ( 1.8%)
planes 2998/65536 59960/1310720 ( 4.6%)
vertexes 1610/65536 19320/786432 ( 2.5%)
nodes 788/65536 25216/2097152 ( 1.2%)
texinfos 440/12288 31680/884736 ( 3.6%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 951/65536 53256/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 596/65536 33376/3670016 ( 0.9%)
leaves 797/65536 25504/2097152 ( 1.2%)
leaffaces 1050/65536 2100/131072 ( 1.6%)
leafbrushes 259/65536 518/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7509/512000 30036/2048000 ( 1.5%)
edges 3917/256000 15668/1024000 ( 1.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 54/32768 540/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 813/65536 1626/131072 ( 1.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 449112/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11262/16777216 ( 0.1%)
entdata [variable] 4272/393216 ( 1.1%)
LDR leaf ambient 797/65536 19128/1572864 ( 1.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 87326/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 48894/4194304 ( 1.2%)
==== Total Win32 BSP file data space used: 929588 bytes ====
Total triangle count: 2766
Writing c:\program files\steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\emil_9645\sourcesdk_content\cstrike\mapsrc\ka_survive.bsp" "c:\program files\steam\steamapps\emil_9645\counter-strike source\cstrike\maps\ka_survive.bsp"
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Ingen status