så här "långt" har jag kommit... (VARNING!!! Långa texter...)
Visa spoiler
level_name = {}
community_name = {}
rate_name = {}
monster_classes = {}
anomaly_classes = {}
rate_prefix = {}
rate_postfix = {}
monster_prefix = {}
monster_suffix = {}
weapon_classes = {}
common = {}
seen_prefix = {}
spawn_prefix = {}
anomaly_prefix = {}
anomaly_postfix = {}
function Init()
--
end
-- To add the list of versions for text, text0
-- To add radius for text0
base_points = {
["l01_escape"] = {
[1] = { name = "den övergivna fabriken", text = "den övergivna fabriken", text0 = "vid den övergivna fabriken", p = {-6.99, 5.19, 86.94 } },
[2] = { name = "den övergivna farmen", text = "den övergivna farmen", text0 = "vid den övergivna farmen", p = {5.17, 2.31, 274.39 } },
[3] = { name = "bilparkeringen", text = "bilparkeringen", text0 = "vid bilparkeringen", p = {112.56, -5.81, -16.56} },
[4] = { name = "Järnvägsbanken", text = "järnvägsbanken", text0 = "vid järnvägsbanken", p = {56.13, 3.29, 157.36} },
[5] = { name = "militärens kontrollpunkt", text = "militärens kontrollpunkt", text0 = "vid militärens kontrollpunkt", p = {-155.74, -28.49, -352.21} },
[6] = { name = "vägspärren på väg till soptippen", text = "vägspärren på väg till soptippen", text0 = "vid vägspärren på väg till soptippen", p = {14.08, 17.45, 669.28} },
[7] = { name = "nybörjar lägret", text = "nybörjar lägret", text0 = "vid nybörjar lägret", p = {-193.57, -18.49, -145.71} }
},
["l02_garbage"] = {
[1] = { name = "hangaren", text = "hangaren", text0 = "i hangaren", p = {-89.43, 1.78, 9.83} },
[2] = { name = "det övergivna skrotupplaget", text = "det övergivna skrotupplaget", text0 = "i det övergivna skrotupplaget", p = {-99.32, -1.21, -205.70} },
[3] = { name = "skogen", text = "skogen", text0 = "i skogen", p = {186.81, 1.74, -135.74} },
[4] = { name = "lägret bortom det övergivna skrotupplaget", text = "lägret bortom det övergivna skrotupplaget", text0 = "vid lägret bortom det övergivna skrotupplaget", p = {-203.86, -4.75, -153.29} },
[5] = { name = "Duty gränskontrollen", text = "Duty gränskontrollen", text0 = "vid Duty gränskontrollen", p = {39.58, 1.84, 222.29} },
[6] = { name = "träsket", text = "träsket", text0 = "i träsket", p = {168.68, -3.29, 95.92 } }
},
["l03_agroprom"] = {
[1] = { name = "centrala anläggningen", text = "central anläggning", text0 = "i den centrala anläggningen", p = {5.16, 0.00, 9.80} },
[2] = { name = "träsket", text = "träsket", text0 = "vid träsket", p = {-181.84, 2.99, 70.09} },
[3] = { name = "västra anläggningen", text = "västra anläggningen", text0 = "i den västra anläggningen", p = {-138.95, -0.21, -182.71} },
[4] = { name = "avfarten till soptippen", text = "avfarten till soptippen", text0 = "vid avfarten till soptippen", p = {183.79, 0.26, -236.51} },
[5] = { name = "järnvägstunneln", text = "tunneln", text0 = "i järnvägstunneln", p = {187.12, -0.20, 45.23} }
},
["l04_darkvalley"] = {
[1] = { name = "laboratoriet", text = "laboratorie", text0 = "i laboratoriet", p = {116.69, 2.80, -259.05} },
[2] = { name = "fabriken i norr", text = "fabriken i norr", text0 = "vid fabriken i norr", p = {34.09, 17.05, -45.35} },
[3] = { name = "träsket", text = "träsket", text0 = "vid träsket", p = {18.19, 4.41, -332.89} },
[4] = { name = "farmen", text = "farm", text0 = "vid farmen", p = {-118.22, 3.61, -506.06} },
[5] = { name = "ingången till soptippen", text = "ingången till soptippen", text0 = "vid ingången till soptippen", p = {-136.91, 2.34, -188.37} },
[6] = { name = "kullen", text = "kullen", text0 = "på kullen", p = {135.87, 16.94, -394.07} },
},
["l05_bar"] = {
[1] = { name = "södra kontrollpunkten", text = "södra kontrollpunkten", text0 = "vid den södra kontrollpunkten", p = {223.99, 1.32, -2.64} },
[2] = { name = "norra kontrollpunkten", text = "norra kontrollpunkten", text0 = "vid den norra kontrollpunkten", p = {84.84, 1.94, 140.97} },
[3] = { name = "basen", text = "bas", text0 = "vid basen", p = {203.36, 1.76, 98.96} },
[4] = { name = "arenan", text = "arena", text0 = "i arenan", p = {157.53, 1.88, 84.77} },
[5] = { name = "baren", text = "bar", text0 = "vid baren", p = {129.90, 1.29, 49.26} }
},
["l06_rostok"] = {
[1] = { name = "den störtade helikoptern", text = "den störtade helikoptern", text0 = "vid den störtade helikoptern", p = {-256.68, -0.00, 157.16} },
[2] = { name = "ingången till baren", text = "ingång till baren", text0 = "vid ingången till baren", p = {-14.60, 0.94, 140.47} },
[3] = { name = "Mercenary lägret", text = "Mercenary läger", text0 = "vid Mercenary lägret", p = {-233.71, 10.61, 50.33} },
[4] = { name = "tunneln med burner anomalierna", text = "tunnel med burner anomalier", text0 = "innan tunneln med burner anomalierna", p = {-167.79, -5.80, -86.10} }
},
["l07_military"] = {
[1] = { name = "bondgården", text = "bondgården", text0 = "vid bondgården", p = {-235.53, -11.48, 44.28} },
[2] = { name = "Freedom basen", text = "Freedom basen", text0 = "i Freedom basen", p = {-7.72, -6.94, 2.05} },
[3] = { name = "byn med alla bloodsuckers", text = "byn med alla bloodsuckers", text0 = "i byn med alla bloodsuckers", p = {-287.41, -21.61, 238.97} },
[4] = { name = "kontrollpunkten bakom byn", text = "kontrollpunkt bakom byn", text0 = "vid kontrollpunkten, den bakom byn", p = {-344.72, -11.02, 389.12} },
[5] = { name = "barriären", text = "barriären", text0 = "vid barriären", p = {53.84, -16.50, 365.99} },
[6] = { name = "träsket", text = "träsket", text0 = "vid träsket", p = {102.94, -10.33, 165.34} },
[7] = { name = "stalker lägret", text = "stalker lägret", text0 = "vid stalker lägret", p = {-93.25, -19.23, 221.38} }
},
["l08_yantar"] = {
[1] = { name = "forskarnas bunkern", text = "forskarnas bunker", text0 = "vid forskarnas bunker", p = {30.01, -4.18, -272.08} },
[2] = { name = "träsket", text = "träsket", text0 = "vid träsket", p = {-54.12, -10.45, -257.11} },
[3] = { name = "Yantar fabriken", text = "Yantar fabriken", text0 = "runt Yantar fabriken", p = {20.80, 0.86, -11.20} }
}
}
levels = { "l01_escape", "l02_garbage", "l03_agroprom", "l03u_agr_underground", "l04_darkvalley", "l04u_labx18", "l05_bar", "l06_rostok", "l07_military", "l08_yantar", "l08u_brainlab", "l10_radar", "l10u_bunker", "l11_pripyat", "l12_stancia", "l12_stancia_2", "l12u_control_monolith", "l12u_sarcofag" }
levels_types={
l01_escape=0,
l02_garbage=0,
l03_agroprom=0,
l03u_agr_underground=1,
l04_darkvalley=0,
l04u_labx18=1,
l05_bar=0,
l06_rostok=0,
l07_military=0,
l08_yantar=0,
l08u_brainlab=1,
l10_radar=0,
l10u_bunker=1,
l11_pripyat=0,
l12_stancia=0,
l12_stancia_2=0,
l12u_control_monolith=1,
l12u_sarcofag=1
}
level_name = {
["l01_escape"] = {"Cordon", "I Cordon"},
["l02_garbage"] = {"Soptippen", "Vid soptippen"},
["l03_agroprom"] = {"Agroprom", "vid agroprom"},
["l03u_agr_underground"] = {"Agroprom underground", "I agroproms fängelsehålor"},
["l04_darkvalley"] = {"Den mörka dalen", "I den mörka dalen"},
["l04u_labx18"] = {"X18 labbet", "I X18 labbet"},
--["l05_bar"] = {"Rostok", "Vid 'Rostok'"},
["l05_bar"] = {"Duty territoriumet", "Vid duty territoriumet"},
["l06_rostok"] = {"Det vildas territorium", "Vid det vildas territorium"},
["l07_military"] = {"Arméns lager", "Vid arméns lager"},
["l08_yantar"] = {"Yantar", "Vid Yantar"},
["l08u_brainlab"] = {"X16 labbet", "I X16 labbet"},
["l10_radar"] = {"Röda skogen", "Vid hjärn grillaren"},
["l10u_bunker"] = {"X10 labbet", "I X10 labbet"},
["l11_pripyat"] = {"Pripyat", "I Pripyat"},
["l12_stancia"] = {"Tjernobyl kärnkraftverket", "Vid tjernobyl kärnkraftveket"},
["l12_stancia_2"] = {"Tjernobyl kärnkraftverket", "Bakom tjernobyl kärnkraftverket"},
["l12u_control_monolith"] = {"Tjenobyl kärnkraftverket", "I tjernobyl kärnkraftverket"},
["l12u_sarcofag"] = {"Sacrofagen", "I sacrofagen"}
}
community_name["stalker"] = {"Enstöring","överlevare","en överlevare", "stalkers"}
community_name["monolith"] = {"Monolith","monolith","monolith", "monolith"}
community_name["military"] = {"militär","soldat","en soldat", "soldater"}
community_name["killer"] = {"Mercs","merc","merc", "mercs"}
community_name["ecolog"] = {"Ecolog","en ecolog","ecolog", "ecologs"}
community_name["dolg"] = {"Duty","Duty stalker","en Duty stalker", "Duty stalkers"}
community_name["freedom"] = {"Freedom","Freedom stalker","en Freedom stalker", "Freedom stalkers"}
community_name["bandit"] = {"Bandit","bandit","en bandit", "bandits"}
community_name["zombied"] = {"Zombie","zombie","zombie", "zombies"}
rate_name["rookie"] = {"nybörjare", "han var ganska oerfaren", "bara en nybörjare", "var inte länge i zonen", "visste inte tillräckligt"}
rate_name["experienced"] = {"erfaren", "inte en nybörjare", "seriös man", "sett nog av zonen"}
rate_name["veteran"] = {"veteran", "inte hans första gång i zonen", "erfaren"}
rate_name["master"] = {"mästare", "professionell", "en av de mest erfarna överlevarna", "expert på överlevnad i zonen"}
rate_prefix = {"Tänk dej bara, ", "Åh nej, ","skit, ", "Nej, ", "Det verkar så ", "Tja, "}
rate_postfix = {"", "..", " Något konstigt hände där...", " hemskt.", " Var inte tursam nog..."}
common["sad_a"] = {"Eh,", "Skit,", "Åh,", "Synd,", "Hemskt,", "Konstigt,", "Väldigt konstigt,", "Wow,"}
common["sad_z"] = {"eh.", "skit.", "fan.", "herre jä...", "bara förfärligt.", "konstigt.", "konstig sak.", "väldigt konstigt."}
common["fun_a"] = {"Det är roligt", "Heh", "Coolt", ""}
common["fun_z"] = {"", "nu räcker det", "eh", "ha", "intressant", "Jag hoppas att den här informationen är användbar", "Jag hoppas denna information kommer att vara till nytta", ""}
common["prob_a"] = {"Det verkar", "Verkar vara", "Det är uppenbart", "Kanske", "Jag tror", "Exakt,"}
common["prob_z"] = {"det verkar", "kanske", "jag tror"}
common["kill_a"] = {"dödade", "slaktade", "dräpta"}
common["kill_z"] = {"dödade", "slaktade", "dräpta"}
common["spawn_seen_a"] = {"Jag har sett", "Jag har hittat", "Jag såg", "Jag såg", "Jag märkte", "Jag har sett", "Jag har sett"}
common["spawn_seen_z"] = {"jag har sett", "jag har hittat", "jag såg", "jag såg", "jag märkte", "jag har sett", "jag har sett"}
common["seen_a"] = {"Jag har hittat", "Jag såg", "Jag har upptäckt", "Jag har märkt", "Jag har sett"}
common["seen_z"] = {"jag hittade", "jag såg", "jag har upptäckt", "jag har märkt", "jag har sett"}
common["corpse_a"] = {"En kropp av", "Ett lik av", "Jag har sett delar av"}
common["corpse_z"] = {"en kropp av", "död", "jag har sett resterna av"}
common["corpse_name_a"] = {"Att döma av deras handdatorer -", "Att döma av hans handdator -", "Att döma av hans utrustning -"}
common["corpse_name_z"] = {"att döma av deras handdatorer -", "att döma av hans handdator -", "att döma av hans utrustning -"}
common["carefull_a"] = {"Ta hand om dej", "Var försiktig", "Akta dej", "Var uppmärksam", "Lystring alla"}
common["carefull_z"] = {"försiktigt där", "var bara försiktig där", "vet inte vad som hände där", "det är farligt"}
common["when_a"] = {"Nyligen", "Några minuter sen", "Just nu", "Idag", "En kort tid sen"}
common["when_z"] = {"nyligen", "bara några minuter sen", "just nu", "idag", "en kort tid sen"}
common["kill_seen_a"] = {"Såg jag", "Märkte jag", "Jag har sett", "Jag har sett"}
common["kill_seen_z"] = {"såg jag", "märkte jag", "jag har sett", "jag har sett"}
common["killed_a"] = {"jag dödade", "jag har dödat"}
common["killed_z"] = {"jag dödade", "jag har dödat"}
common["cool_a"] = {"Coolt", "Wow", "Fantastiskt", "Ha-ha, kul"}
common["cool_z"] = {"coolt", "wow", "fantastiskt", "ha-ha"}
common["meet_a"] = {"Jag mötte", "Jag har mött", "Jag har träffat", "Jag träffade"}
common["meet_z"] = {"jag mötte", "jag har mött", "jag har träffat", "jag träffade"}
common["hard_a"] = {"Knappast", "Knappt", "Lyckligtvis", "Vet inte hur, men", "Tja, jag förlorade inte -", "Det är tur att jag har lyckats, att inte låta det komma nära, så", "Jag ville springa - men det fanns ingenstans att ta vägen. Och så", "Jag hade tid att skjuta, så", "Jag har lyckats skjuta snabbt, så"}
common["hard_z"] = {"bara om", "knappt", "lyckligtvis", "vet inte hur, men", "tja, jag förlorade inte -", "det är tur att jag har lyckats att inte låta det komma nära, så", "jag ville springa - men det fanns ingenstans att ta vägen. Och så", "jag hade tid att skjuta, så", "jag har lyckats att skjuta snabbt, så"}
monsters = { "pseudojätte", "snork", "blodsugare", "spöke", "burer", "hjärnspöke", "zombie", "controller", "pseudohund", "psy-hund", "hund", "kött", "tushkano", "vildsvin"}
monster_classes[clsid.controller_s] = {"en controller", "en controller", "en controller", "en controller", "en controller", "controllers"}
monster_classes[clsid.chimera_s] = {"ett hjärnspöke", "ett hjärnspöke", "ett hjärnpöke", "ett hjärnspöke", "ett hjärnspöke", "hjärnspöken"}
monster_classes[clsid.poltergeist_s] = {"ett spöke", "ett spöke", "ett spöke", "ett spöke", "ett spöke", "spöken"}
monster_classes[clsid.snork_s] = {"en snork", "en snork", "en snork", "en snork", "en snork", "snorkar"}
monster_classes[clsid.gigant_s] = {"en pseudojätte", "en pseudojätte", "en pseudojätte","en pseudojätte", "en pseudojätte", "pseudojättar"}
monster_classes[clsid.burer_s] = {"en burer", "en burer", "en burer", "en burer", "en burer", "burers"}
monster_classes[clsid.bloodsucker_s] = {"en blodsugare", "en blodsugare", "en blodsugare", "en blodsugare", "en blodugare", "blodsugare"}
monster_classes[clsid.zombie_s] = {"en zombie", "en zombie", "en zombie", "en zombie", "en zombie", "zombiesar"}
monster_classes[clsid.boar_s] = {"ett vildsvin", "ett vildsvin", "ett vildsvin", "ett vildsvin", "ett vildsvin", "vildsvin"}
monster_classes[clsid.cat_s] = {"en katt", "en katt", "en katt", "en katt", "en katt", "katter"}
monster_classes[clsid.pseudodog_s] = {"en pseudohund", "en pseudohund", "en pseudohund", "en pseudohund", "en pseudohund", "pseudohundar"}
monster_classes[clsid.psy_dog_s] = {"en psy-hund", "en psy-hund", "en psy-hund", "en psy-hund", "en psy-hund", "psy-hundar"}
monster_classes[clsid.dog_s] = {"en hund", "en hund", "en hund", "en hund", "en hund", "hundar"}
monster_classes[clsid.flesh_s] = {"ett kött", "ett kött", "ett kött", "ett kött", "ett kött", "kött"}
monster_classes[clsid.tushkano_s] = {"en tushkano", "en tushkano", "en tushkano", "en tushkano", "en tushkano", "tushkaner"}
monster_classes[clsid.fracture_s] = {"en fraktur", "en fraktur", "en fraktur", "en fraktur", "en fraktur", "frakturer"}
monster_prefix = {"","Var helt hackad.","Dom åt upp allt.", "dom gnagade på benen.", "Mest äten."}
monster_suffix[1] = {"Verkar, ", "Det verkar ", "Kanske, ", "Uppenbarligen, ", "Med all sannolikhet, "}
monster_suffix[2] = {"Det vekar vara ett arbete utfört av ", "Tydligen flydde det inte från"}
monster_suffix[3] = {"Stötte på ", "mötte ", "Det verkar som han mötte "}
monster_suffix[4] = {"Han ramlade ", "Han blev middag till "}
anomalies = { "Frukt punch", "Virvel", "Köttkvarn", "Köttkvarn", "Electra", "Electra", "Brännare" }
--[[
--anomaly_classes[clsid.zone_bfuzz_s] = {"Frukt punch", "Frukt Punch", "Bara massa blod och kladd istället för ben", "Inte mycket kvar"}
anomaly_classes[clsid.zone_bfuzz] = {"Frukt punch", "Frukt Punch", "Bara massa blod och kladd istället för ben", "Inte mycket kvar", "Skinnet och musklerna är borta"}
anomaly_classes[clsid.zone_galant_s] = {"Virvel", "Virvel", "Blev helt enkelt isärsliten", "Dog direkt", "Sliten i stycken"}
anomaly_classes[clsid.zone_mincer] = {"Köttkvarn", "Köttkvarn", "Blev helt enkelt isärsliten", "Benen och armarna har blivit avslitna", "Sliten i stycken"}
anomaly_classes[clsid.zone_mincer_s] = {"Köttkvarn", "Köttkvarn", "Bara några kroppsdelar kvar", "Nästan inget kvar", "Blod överallt"}
anomaly_classes[clsid.zone_galantine] = {"Electra", "Electra", "Har bränts ganska rejält", "Gnistrar fortfarande", "Huden har tillochmed blivit förkolnad"}
anomaly_classes[clsid.zone_mosquito_bald] = {"Mosquito Bald", "Mosquito Bald", "Alla ben verkar vara brutna", "Blev krossad mot marken", "Blev helt enkelt mosad"}
--anomaly_classes[clsid.zone_zharka_s] = {"Brännare", "Brännare", "Bränd direkt", "Det är inte mycket kvar"}
--anomaly_classes[clsid.zone_rusty_hair] = {"Rostigt hår", "Rostigt hår", "En mycket märklig död", "Jag kan inte se några sår på kroppen"}
--anomaly_classes[clsid.zone_acid_fog] = {"Syrdimma", "Syrdimma", "Herre jävlar... Vad har hänt här egentligen?", "Jag vet verkligen inte vad som hände där...", "Något konstigt har hänt där..."}
anomaly_classes[clsid.zone_mbald_s] = {"Mosquito bald", "Mosquito bald", "Alla ben verkar vara brutna", "Blev krossad mot marken", "Blev helt enkelt mosad"}
--anomaly_classes[clsid.zone_radioactive] = {"Radioaktivitet", "Hög radioaktivitet", "Herre jävlar, så mycket blod... Det blöder... Från näsan, öronen, ögonen...", "Kraftig blödning. Näsa, ögon - nästan överallt."}
--anomaly_classes[clsid.zone_electra_s] = {"zone_electra_s", "zone_electra_s", "zone_electra_s", "zone_electra_s"}
anomaly_classes[clsid.ameba_zone] = {"ameba_zone", "ameba_zone", "ameba_zone", "ameba_zone"}
]]
anomaly_classes["burning_fuzz"] = {"Brinnande fjun", "Brinande fjun", "Mycket märklig död", "Det är inget blod på kroppen..."}
anomaly_classes["buzz"] = {"Frukt punch", "Frukt punch", "Hemskt mos istället för fötter...", "Lite som blev kvar", "Anfrätt"}
anomaly_classes["gravi"] = {"virvel", "Virvel", "Sliten i stycken", "I två delar", "sliten i stycken"}
Orginal text:
Visa spoiler
level_name = {}
community_name = {}
rate_name = {}
monster_classes = {}
anomaly_classes = {}
rate_prefix = {}
rate_postfix = {}
monster_prefix = {}
monster_suffix = {}
weapon_classes = {}
common = {}
seen_prefix = {}
spawn_prefix = {}
anomaly_prefix = {}
anomaly_postfix = {}
function Init()
--
end
-- To add the list of versions for text, text0
-- To add radius for text0
base_points = {
["l01_escape"] = {
[1] = { name = "the abandoned factory", text = "the abandoned factory", text0 = "at the abandoned factory", p = {-6.99, 5.19, 86.94 } },
[2] = { name = "the abandoned farm", text = "the abandoned farm", text0 = "at the abandoned farm", p = {5.17, 2.31, 274.39 } },
[3] = { name = "the car park", text = "the car park", text0 = "at the car park", p = {112.56, -5.81, -16.56} },
[4] = { name = "the railway embankment", text = "the railway embankment", text0 = "at the railway embankment", p = {56.13, 3.29, 157.36} },
[5] = { name = "the military Checkpoint", text = "the military checkpoint", text0 = "at the military checkpoint", p = {-155.74, -28.49, -352.21} },
[6] = { name = "the checkpoint before the Garbage", text = "the checkpoint before the Garbage", text0 = "at the checkpoint before the Garbage", p = {14.08, 17.45, 669.28} },
[7] = { name = "the rookie camp", text = "the rookie camp", text0 = "at the rookie camp", p = {-193.57, -18.49, -145.71} }
},
["l02_garbage"] = {
[1] = { name = "the hangar", text = "the hangar", text0 = "in the hangar", p = {-89.43, 1.78, 9.83} },
[2] = { name = "the abandoned vehicle junkyard", text = "the abandoned vehicle junkyard", text0 = "in the abandoned vehicle junkyard", p = {-99.32, -1.21, -205.70} },
[3] = { name = "the woods", text = "the woods", text0 = "in the woods", p = {186.81, 1.74, -135.74} },
[4] = { name = "the camp, past the abandoned vehicle junkyard", text = "camp, past the abandoned vehicle junkyard", text0 = "at the camp past the abandoned vehicle junkyard", p = {-203.86, -4.75, -153.29} },
[5] = { name = "the Duty checkpoint", text = "Duty checkpoint", text0 = "at the Duty checkpoint", p = {39.58, 1.84, 222.29} },
[6] = { name = "the swamp", text = "the swamp", text0 = "in the swamp", p = {168.68, -3.29, 95.92 } }
},
["l03_agroprom"] = {
[1] = { name = "the central complex", text = "central complex", text0 = "in the central complex", p = {5.16, 0.00, 9.80} },
[2] = { name = "the swamp", text = "the swamp", text0 = "at the swamp", p = {-181.84, 2.99, 70.09} },
[3] = { name = "the Western complex", text = "the Western complex", text0 = "in the Western complex", p = {-138.95, -0.21, -182.71} },
[4] = { name = "the exit to the Garbage", text = "exit to the Garbage", text0 = "at the exit to the Garbage", p = {183.79, 0.26, -236.51} },
[5] = { name = "the rail tunnel", text = "the tunnel", text0 = "in the rail tunnel", p = {187.12, -0.20, 45.23} }
},
["l04_darkvalley"] = {
[1] = { name = "the laboratory", text = "laboratory", text0 = "in the laboratory", p = {116.69, 2.80, -259.05} },
[2] = { name = "the factory to the north", text = "the factory to the north", text0 = "at the factory to the north", p = {34.09, 17.05, -45.35} },
[3] = { name = "the swamp", text = "the swamp", text0 = "at the swamp", p = {18.19, 4.41, -332.89} },
[4] = { name = "the farm", text = "farm", text0 = "at the farm", p = {-118.22, 3.61, -506.06} },
[5] = { name = "the entrance to the Garbage", text = "entrance to the Garbage", text0 = "at the entrance to the Garbage", p = {-136.91, 2.34, -188.37} },
[6] = { name = "the hill", text = "the hill", text0 = "on the hill", p = {135.87, 16.94, -394.07} },
},
["l05_bar"] = {
[1] = { name = "the Southern Checkpoint", text = "Southern Checkpoint", text0 = "at the Southern Checkpoint", p = {223.99, 1.32, -2.64} },
[2] = { name = "the Northern Checkpoint", text = "Northern Checkpoint", text0 = "at the Northern Checkpoint", p = {84.84, 1.94, 140.97} },
[3] = { name = "the base", text = "base", text0 = "on the base", p = {203.36, 1.76, 98.96} },
[4] = { name = "the Arena", text = "Arena", text0 = "in the Arena", p = {157.53, 1.88, 84.77} },
[5] = { name = "the Bar", text = "Bar", text0 = "at the Bar", p = {129.90, 1.29, 49.26} }
},
["l06_rostok"] = {
[1] = { name = "the downed helicopter", text = "the downed helicopter", text0 = "at the downded helicopter", p = {-256.68, -0.00, 157.16} },
[2] = { name = "the entrance to the Bar", text = "entrance to the Bar", text0 = "at the entrance to the Bar", p = {-14.60, 0.94, 140.47} },
[3] = { name = "the Mercenary camp", text = "Mercenary camp", text0 = "at the Mercenary camp", p = {-233.71, 10.61, 50.33} },
[4] = { name = "the tunnel with the Burners", text = "tunnel with the Burners", text0 = "before the tunnel with the Burners", p = {-167.79, -5.80, -86.10} }
},
["l07_military"] = {
[1] = { name = "the farm-stead", text = "the farm-stead", text0 = "at the farm-stead", p = {-235.53, -11.48, 44.28} },
[2] = { name = "the Freedom base", text = "the Freedom base", text0 = "in the Freedom base", p = {-7.72, -6.94, 2.05} },
[3] = { name = "the village with bloodsuckers", text = "the village with bloodsuckers", text0 = "in the village with bloodsuckers", p = {-287.41, -21.61, 238.97} },
[4] = { name = "the checkpoint behind the village", text = "checkpoint behind the village", text0 = "at the checkpoint, the one behind the village", p = {-344.72, -11.02, 389.12} },
[5] = { name = "the Barrier", text = "Barrier", text0 = "at the Barrier", p = {53.84, -16.50, 365.99} },
[6] = { name = "the swamp", text = "the swamp", text0 = "at the swamp", p = {102.94, -10.33, 165.34} },
[7] = { name = "the stalkers' camp", text = "stalkers' camp", text0 = "at the stalkers' camp", p = {-93.25, -19.23, 221.38} }
},
["l08_yantar"] = {
[1] = { name = "the scientists' bunker", text = "scientists' bunker", text0 = "at the scientists' bunker", p = {30.01, -4.18, -272.08} },
[2] = { name = "the swamp", text = "the swamp", text0 = "at the swamp", p = {-54.12, -10.45, -257.11} },
[3] = { name = "the Yantar factory", text = "the Yantar factory", text0 = "in the area of the Yantar factory", p = {20.80, 0.86, -11.20} }
}
}
levels = { "l01_escape", "l02_garbage", "l03_agroprom", "l03u_agr_underground", "l04_darkvalley", "l04u_labx18", "l05_bar", "l06_rostok", "l07_military", "l08_yantar", "l08u_brainlab", "l10_radar", "l10u_bunker", "l11_pripyat", "l12_stancia", "l12_stancia_2", "l12u_control_monolith", "l12u_sarcofag" }
levels_types={
l01_escape=0,
l02_garbage=0,
l03_agroprom=0,
l03u_agr_underground=1,
l04_darkvalley=0,
l04u_labx18=1,
l05_bar=0,
l06_rostok=0,
l07_military=0,
l08_yantar=0,
l08u_brainlab=1,
l10_radar=0,
l10u_bunker=1,
l11_pripyat=0,
l12_stancia=0,
l12_stancia_2=0,
l12u_control_monolith=1,
l12u_sarcofag=1
}
level_name = {
["l01_escape"] = {"Cordon", "In Cordon"},
["l02_garbage"] = {"Garbage", "At the Garbage"},
["l03_agroprom"] = {"Agroprom", "At the Agroprom"},
["l03u_agr_underground"] = {"Agroprom underground", "In the Agroprom dungeons"},
["l04_darkvalley"] = {"Dark valley", "In the Dark valley"},
["l04u_labx18"] = {"X18 Lab", "In the X18 Lab"},
--["l05_bar"] = {"Rostok", "At 'Rostok'"},
["l05_bar"] = {"Duty territory", "At the Duty territory"},
["l06_rostok"] = {"Wild territory", "At the Wild territory"},
["l07_military"] = {"Army Warehouses", "At the Army Warehouses"},
["l08_yantar"] = {"Yantar", "At Yantar"},
["l08u_brainlab"] = {"X16 Lab", "In the X16 Lab"},
["l10_radar"] = {"Red Forest", "At the Brain Scorcher"},
["l10u_bunker"] = {"X10 Lab", "In the X10 Lab"},
["l11_pripyat"] = {"Pripyat", "In Pripyat"},
["l12_stancia"] = {"Chernobyl NPP", "At the Chernobyl NPP"},
["l12_stancia_2"] = {"Chernobyl NPP", "Behind the Chernobyl NPP"},
["l12u_control_monolith"] = {"Chernobyl NPP", "In the Chernobyl NPP"},
["l12u_sarcofag"] = {"Sarcophagus", "In the Sarcophagus"}
}
community_name["stalker"] = {"Loner","stalker","a stalker", "stalkers"}
community_name["monolith"] = {"Monolith","monolith","monolith", "monolith"}
community_name["military"] = {"Military","soldier","a soldier", "soldiers"}
community_name["killer"] = {"Mercs","merc","merc", "mercs"}
community_name["ecolog"] = {"Ecolog","an ecolog","ecolog", "ecologs"}
community_name["dolg"] = {"Duty","Duty stalker","a Duty stalker", "Duty stalkers"}
community_name["freedom"] = {"Freedom","Freedom stalker","a Freedom stalker", "Freedom stalkers"}
community_name["bandit"] = {"Bandit","bandit","a bandit", "bandits"}
community_name["zombied"] = {"Zombie","zombie","zombie", "zombies"}
rate_name["novice"] = {"novice", "he was quite unexperienced", "just a newbie", "wasn't long in the Zone", "didn't know enough"}
rate_name["experienced"] = {"experienced", "not a novice", "serious man", "seen enough of the Zone"}
rate_name["veteran"] = {"veteran", "not his first time in the Zone", "experienced"}
rate_name["master"] = {"master", "professional", "one of the most experienced stalkers", "expert in stalking"}
rate_prefix = {"Just imagine, ", "Oh no, ","Shit, ", "No, ", "It seems that ", "Well, "}
rate_postfix = {"", "..", " Something strange happened there...", " Terribly.", " Weren't fortunate enough..."}
common["sad_a"] = {"Eh,", "Shit,", "Oh,", "Too bad,", "Terribly,", "Strange,", "Very strange,", "Wow,"}
common["sad_z"] = {"eh.", "shit.", "crap.", "holy s...", "just terrible.", "strange.", "strange thing.", "very strange."}
common["fun_a"] = {"It's funny", "Heh", "Cool", ""}
common["fun_z"] = {"", "that's it", "eh", "ha", "interesting", "I hope, this information would be useful", "I hope, this info will be useful", ""}
common["prob_a"] = {"It seems", "Seems to be", "It's evident", "Maybe", "I think", "Right,"}
common["prob_z"] = {"it seems", "maybe", "I think"}
common["kill_a"] = {"Killed", "slaughtered", "slain"}
common["kill_z"] = {"killed", "slaughtered", "slain"}
common["spawn_seen_a"] = {"I've seen", "I've found", "I saw", "I saw", "I noticed", "I've seen", "I've seen"}
common["spawn_seen_z"] = {"I've seen", "I've found", "I saw", "I saw", "I noticed", "I've seen", "I've seen"}
common["seen_a"] = {"I found", "I saw", "I've discovered", "I've noticed", "I've seen"}
common["seen_z"] = {"I found", "I saw", "I've discovered", "I've noticed", "I've seen"}
common["corpse_a"] = {"Dead body of", "The corpse of", "I've seen parts of"}
common["corpse_z"] = {"a dead body of", "dead", "I've seen remains of"}
common["corpse_name_a"] = {"Judging by their PDAs' -", "Judging by his PDA -", "Judging by his equipment -"}
common["corpse_name_z"] = {"judging by their PDAs' -", "judging by his PDA -", "judging by his equipment -"}
common["carefull_a"] = {"Take care", "Be careful", "Be warned", "Pay attention", "Attention everyone"}
common["carefull_z"] = {"careful there", "just be careful there", "don't know, what happened there", "it's dangerous"}
common["when_a"] = {"Recently", "A few minutes ago", "Just now", "Today", "A short time ago"}
common["when_z"] = {"recently", "just a few minutes ago", "just now", "today", "a short time ago"}
common["kill_seen_a"] = {"I saw", "I noticed", "I've seen", "I've seen"}
common["kill_seen_z"] = {"I saw", "I noticed", "I've seen", "I've seen"}
common["killed_a"] = {"I killed", "I've killed"}
common["killed_z"] = {"I killed", "I have killed"}
common["cool_a"] = {"Cool", "Wow", "Awesome", "Ha-ha, fun"}
common["cool_z"] = {"cool", "wow", "awesome", "ha-ha"}
common["meet_a"] = {"I faced", "I've faced", "I've met", "I met"}
common["meet_z"] = {"I faced", "I've faced", "I've met", "I met"}
common["hard_a"] = {"Hardly", "Barely", "Luckily", "Don't know, how, but", "Well, I didn't lose -", "It's luck that I've managed, to don't allow it come close, so", "I wanted to run - but there was no way. And, so", "I had time to shoot, so", "I've managed to shoot quickly, so"}
common["hard_z"] = {"just about", "barely", "luckily", "don't know, how, but", "well, I didn't lose -", "it's luck that I've managed, to don't allow it come close, so", "I wanted to run - but there was no way. And, so", "I had time to shoot, so", "I've managed to shoot quickly, so"}
monsters = { "pseudogiant", "snork", "bloodsucker", "poltergeist", "burer", "chimera", "zombie", "controller", "pseudodog", "psy-dog", "dog", "flesh", "tushkano", "boar"}
monster_classes[clsid.controller_s] = {"a controller", "a controller", "a controller", "a controller", "a controller", "controllers"}
monster_classes[clsid.chimera_s] = {"a chimera", "a chimera", "a chimera", "a chimera", "a chimera", "chimeras"}
monster_classes[clsid.poltergeist_s] = {"a poltergeist", "a poltergeist", "a poltergeist", "a poltergeist", "a poltergeist", "poltergeists"}
monster_classes[clsid.snork_s] = {"a snork", "a snork", "a snork", "a snork", "a snork", "snorks"}
monster_classes[clsid.gigant_s] = {"a pseudogiant", "a pseudogiant", "a pseudogiant","a pseudogiant", "a pseudogiant", "pseudogiants"}
monster_classes[clsid.burer_s] = {"a burer", "a burer", "a burer", "a burer", "a burer", "burers"}
monster_classes[clsid.bloodsucker_s] = {"a bloodsucker", "a bloodsucker", "a bloodsucker", "a bloodsucker", "a bloodsucker", "bloodsuckers"}
monster_classes[clsid.zombie_s] = {"a zombie", "a zombie", "a zombie", "a zombie", "a zombie", "zombies"}
monster_classes[clsid.boar_s] = {"a boar", "a boar", "a boar", "a boar", "a boar", "boars"}
monster_classes[clsid.cat_s] = {"a cat", "a cat", "a cat", "a cat", "a cat", "cats"}
monster_classes[clsid.pseudodog_s] = {"a pseudodog", "a pseudodog", "a pseudodog", "a pseudodog", "a pseudodog", "pseudodogs"}
monster_classes[clsid.psy_dog_s] = {"a psy-dog", "a psy-dog", "a psy-dog", "a psy-dog", "a psy-dog", "psy-dogs"}
monster_classes[clsid.dog_s] = {"a dog", "a dog", "a dog", "a dog", "a dog", "dogs"}
monster_classes[clsid.flesh_s] = {"a flesh", "a flesh", "a flesh", "a flesh", "a flesh", "fleshes"}
monster_classes[clsid.tushkano_s] = {"a tushkano", "a tushkano", "a tushkano", "a tushkano", "a tushkano", "tushkanos"}
monster_classes[clsid.fracture_s] = {"a fracture", "a fracture", "a fracture", "a fracture", "a fracture", "fractures"}
monster_prefix = {"","Was completely hacked.","They ate it all up.", "They gnawed on the bones.", "Mostly eaten."}
monster_suffix[1] = {"Seems, ", "It seems ", "Maybe, ", "Evidently, ", "In all likelihood, "}
monster_suffix[2] = {"It seems me the work of ", "Apparently, it did not run away from "}
monster_suffix[3] = {"Encountered with ", "Met with ", "It seems that he met "}
monster_suffix[4] = {"He fell ", "He became a dinner of "}
anomalies = { "Fruit punch", "Vortex", "Mincer", "Mincer", "Electra", "Electra", "Burner" }
--[[
--anomaly_classes[clsid.zone_bfuzz_s] = {"Fruit punch", "Fruit Punch", "Just lots of blood and gore in place of legs", "Not much left"}
anomaly_classes[clsid.zone_bfuzz] = {"Fruit punch", "Fruit Punch", "Just lots of blood and gore in place of legs", "Not much left", "The skin and muscles are gone"}
anomaly_classes[clsid.zone_galant_s] = {"Vortex", "Vortex", "Simply torn apart", "Died immediately", "Torn apart"}
anomaly_classes[clsid.zone_mincer] = {"Mincer", "Mincer", "Simply torn apart", "Legs and arms have been torn away", "Torn apart"}
anomaly_classes[clsid.zone_mincer_s] = {"Mincer", "Mincer", "Just some bits of body left", "Almost nothing left", "Blood everywhere"}
anomaly_classes[clsid.zone_galantine] = {"Electra", "Electra", "Has been burnt quite badly", "Still giving off sparks", "The skin has even became charred"}
anomaly_classes[clsid.zone_mosquito_bald] = {"Mosquito Bald", "Mosquito Bald", "All bones look fractured", "Got smashed into the ground", "Simply squished"}
--anomaly_classes[clsid.zone_zharka_s] = {"Burner", "Burner", "Burnt instantly", "There is not much left"}
--anomaly_classes[clsid.zone_rusty_hair] = {"Rusty hair", "rusty hair", "A very strange death", "I can't see any wounds on the body"}
--anomaly_classes[clsid.zone_acid_fog] = {"Acid fog", "Acid fog", "Holy shit... what happened there?", "I really don't know, what happened there...", "Something strange has happened there..."}
anomaly_classes[clsid.zone_mbald_s] = {"Mosquito bald", "Mosquito bald", "All bones appear to be fractured", "Got smashed into the ground", "Simply got squished"}
--anomaly_classes[clsid.zone_radioactive] = {"Radiation", "strong radiation", "Holy shit, so much blood... it's bleeding... from nose, ears, eyes...", "Strong bleeding. Nose, eyes - almost everywhere."}
--anomaly_classes[clsid.zone_electra_s] = {"zone_electra_s", "zone_electra_s", "zone_electra_s", "zone_electra_s"}
anomaly_classes[clsid.ameba_zone] = {"ameba_zone", "ameba_zone", "ameba_zone", "ameba_zone"}
]]
anomaly_classes["burning_fuzz"] = {"Burning fuzz", "Burning fuzz", "Very strange death", "There is no blood on the body..."}
anomaly_classes["buzz"] = {"Fruit punch", "Fruit punch", "Terrible mash instead of the feet...", "Little which remained", "Corroded"}
anomaly_classes["gravi"] = {"Vortex", "Vortex", "Torn to pieces", "Separate pieces", "Torn to bits"}
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